The role
0301Shape advanced animation systems for ambitious, high-quality game projects.
02Work at the intersection of art, engineering, and gameplay.
03Build robust character pipelines and runtime animation technology.
04Focus heavily on Unreal Engine, including Animation Blueprints, State Machines, Control Rig, Physics, and Cloth systems.
05Contribute to character and weapon rigging and skinning in Maya.
06Research new techniques and improve production pipelines.
07Help solve complex technical challenges.
08Collaborate closely with animators, artists, engineers, and technical leadership.
09Provide guidance to less experienced team members.